Table Of Contents
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Volleyball
Definitions
https://members.tripod.com/Pocono_Pirates/
Or Just what ARE
they talking about?
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1-10, A, B, C,
D, E, F, G,
H, I, J, K,
L, M, N, O,
P, Q, R, S,
T, U, V, W,
XYZ
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1-10
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1-Ball - a set that is 1 ball length above
the net, and 1 step away from the setter. The hitter of a 1-ball, must
approach the setter as soon as the pass is made, and should be in the
air when the setter makes contact.
2-Ball- a set that is 2 ball lengths above the net, and 1 step
away from the setter. The hitter of a 2-ball, must approach the setter
slightly later than 1 ball, and should jump as soon as the ball leaves
the setters hands.
3-Ball- a set that is 3 ball lengths above the net and shot
towards the outside of the net. The hitter must approach quicker than
normal and be ready for a "line drive" set about 3 steps from
the antenna. See shoot set, quickset.
4-Ball- a set that is 2 steps from the antenna and about 8 feet
above the net. The hitter of a 4-ball, should wait until the setter sets
the ball before he/she begins his approach to the net (See Hut).
5-ball- a set that is very close to the antenna, but half-way
between the net and the 10-foot line. This set should be quite high.
6-2- an offensive setup, meaning 6 hitters and 2 setters. 2
setters are opposite each other (ie. 1 in front right, 1 in back left).
When a setter is in the front row he becomes a hitter, and the setter in
the back-row becomes the setter. This offense allows 3 hitters in the
front row at all times.
4-2- an offensive setup, meaning 4 hitters and 2 hitters. Setters
are opposite, as in 6-2, and when the setter is in the front row he/she
is a setter, when in the back-row, the setter plays defense. This
offense is not as complicated as 6-2, and is used primarily in women's
collegiate volleyball.
5-1- an offensive setup, meaning 5 hitters and 1 setter. This is
pretty self-explanatory if you've looked over the previous offenses. The
setter is the primary setter no matter where he/she is located at time
of serve. This setup has 1 deficiency, When the setter is in the
front row, there are only two hitters, but if you have only 1 good
setter, this is the offense for you.
10-Ball or Pipe- A high set around the 10-foot line, intended for
a back- row hitter.
10-foot line, 3 meter line, attack line- a line on the court that
is 10 feet from the net, parallel to the net that runs infinitely.
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A
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Ace - a Service Ace, A served ball that
lands in the court of the opposing team, without being touched by any
member of the team.
Angle- a cross-court shot
Antenna- a red and white striped pole that acts as a boundary
line on the net, this pole runs infinitely and any ball hit between the
two antennas is considered good, if a ball touches the antenna or
crosses the path directly above it is considered out.
Assist- awarded when a player passes, sets the ball to a teammate
for a kill.
Attack- An attempt by one team to terminate the play by hitting
the ball to the floor on the opponent's side. The term refers to an
individual effort or a combined team offensive pattern.
Audible- a play called in Mid-rally.
Auxiliary setter- a backup setter usually opposite from the
setter, for emergency situations.
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B
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Back Set - a set put up behind the setter.
Baseline- the line of the court where service occurs.
Belly to Belly- a blocking phrase used when you must block one on
one.
Big Cup- A defense used, with the team setup like a big C facing
the net.
Block- an attempt by a player or players to interrupt the ball
being hit by the opposing team, before, as, or just after it crosses the
next.
Bump- a slang term for a pass.
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C
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Camel Toe- a ball that is struck with
knurled fingers.
Carding- When a referee gives a sanction to an individual or a
team, such as a yellow or red card. (See also Sanction)
Carry- a fault called if a ball comes to rest in the course of
contact by one player. Note: if you contact a ball with your open
hand and lift it up, it is a carry.
Cobra- a touch of the ball by the tips of stiff fingers that are
squeezed together.
Crush- a powerfully hit ball sent down within the 10-foot line,
for a kill.
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D
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Deep- a long hit ball away from the net.
Dig- a ball brought up, saved, with any part of the body,
particularly from a spike attempt. For Serves, see Serve-Receive.
Dink- a ball played just over the net or blocker's hands, instead
of spiking. (See Power-Dink, Roll)
Down-Referee- Secondary Referee. he/she stands on the floor at
the opposite end of the net as the up-referee.
Dump- When the setter, instead of setting to the hitters, dinks
the ball over the net.
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E
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Extension Roll - a defensive posture, used
to recover from a dive to the ready position quickly.
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F
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Floater - A flat-footed serve that has no
spin and "floats" across the net, usually to a location
difficult for the receiving team to return.
Foot Fault- Stepping on the court or out of bounds before serving
the ball.
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G
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Glide - a long smooth run that precedes a
spike.
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H
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Hit - any ball contacted that is sent over
the net, excluding serve.
Husband and Wife- a very bad error, that occurs when a ball
penetrates a midline of two players with both players looking at each
other. (ie. Honey, you take it, No sweetie, you take it)
Hut- a medium-height set on the left sideline.
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I
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Inside - towards the middle of the court.
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J
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J-Stroke - Using a "bent-elbow"
passing technique to pull a ball out of the net.
Joust- a classic confrontation above the net featuring hitter and
blocker, both hitting the ball at the same time.
Jump Serve- a hard hit serve, hit while the server is in the air.
During a jump serve, the server may extend over the line while in the
air, as long as he doesn't touch the line before jumping and hits the
ball before he lands in bounds.
Jump Set- a set that is hit while the setter is in the air, the
ball must be contacted at the height of the jump for it to be legal.
Junk- Slang term for off-speed shots.
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K
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Kill- A spike or dink that terminates a
rally, ending in a point or sideout.
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L
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Line- a ball struck straight down the
sideline from the outside hitters.
Line judge- 2 people who stand at opposite corners of the court,
just off the court. Their responsibility is to call balls that land
close to the lines in or out, to watch for blockers who touch spikes
that go out of bounds, and to watch foot faults.
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M
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Middle - any player that is the middle
position, whether front or back.
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N
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Net Block - a block classified by a player
placing his hands straight at the net and letting the ball touch his
hands, this does not constitute a net call, unless the player reaches
for the net block, then it is the referee's discretion
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O
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Open-up - to step away from, and face the
ball's path, as in receiving serve.
Overpass- a bump, pass, that is sent over the net prematurely
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P
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Pancake - A defensive technique in which you
slip your flattened hand underneath the ball just before it hits the
floor and the ball pops up and is still in play.
Pass- The term used for the first hit of three on a side.
Pepper- a common warm-up drill where two players face each other
and bump, set, spike to each other.
Point- If the serving team hits a ball that is not
returned, a point is awarded to the serving team.
Power dink- A ball contacted with fingers extended fully and
slammed down using the wrist only. Warning: If you use any part of
your arm other than you wrist and fingers, you may be called for a
carry.
Pump- a play in which an attacker fakes spiking a quick set and
then spikes, at the same location, a medium-height set.
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Q
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Quick Set- a set that is sent to a hitter
quickly. (See shoot set)
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R
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Rally- one series of play, from service to
end of play.
Red Card- A more severe sanction given to an individual or team
by a referee. (see Yellow Card)
Replay- the act of putting the ball in play again without
awarding a point or a sideout.
Roll- a set ball touched towards the bottom while rolling your
hand towards the top, creating severe topspin. The roll is normally used
when the ball is set low and the hitter doesn’t have enough time to
hit the ball down.
Roof- When the blocker blocks a spike and the ball is propelled
straight down on the hitters side of the net. See stuff.
Rotate- the act of moving 1 position ahead clockwise.
Rotation- Positions on the court according to a predetermined
list.
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S
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Sanction - When a player gets carded or
warned about conduct or other illegal action.
Scoop- a slang term for J-Stroke
Screening- an attempt, by a player, to conceal the start of a
teammates serve. By way of obstructing an opponents line of site.
Screening is illegal.
Seam- a mid-point between to players.
Serve- the act of putting the ball in play.
Serve Receive- the service equivalent to a dig.
Set- the term used to describe the second hit of 3 on a side,
Also the term for assisting a spike, hence setting up the ball for the
Kill.
Shag- to retrieve balls that have been played missed or
terminated during a match or drill, and running them to the Drill Runner
or Current Server.
Shallow- near the net.
Shank-an error when receiving, passing, a soft hit ball, such as
a serve receive, causing the ball to go out of the playing area.
Shoot Set- a low quickset sent out towards the antennas.
Side-out- should the team who receives the serve win the rally, a
side-out is awarded. The team receives no point, but becomes the serving
team for the next play.
Simultaneous contacts- contact of the ball made by two players at
the same instant.
Spike- to hit the ball forcefully into the opponents court.
Stuff- to block the ball to the floor. See Roof.
Successive contacts- Two or more separate attempts to play the
ball by one player with no interrupting contact by a different player.
Swing- to move from one sideline to another, usually in
approaching a set.
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T
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Tandem- A combination in which one player
attacks immediately behind another.
Tape- White stripe along the top of the net.
Tool- When the hitter hits the ball into the block (or swipes the
ball across the block) and the ball hits off of the blocker’s hands or
out of bounds.
Touch- When the spiked ball lands out-of-bounds, but not before
contacting one of the opposing players.
Touch(def #2)- a call made by a blocker to inform the defenders
that he has touched the spike.
Transition- the change from defense to offense.
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U
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Up-referee - the main referee. He/She stands
upon a special chair, and conducts the match.
Use- See Tool.
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V
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Veer- to change direction quickly during an
approach.
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W
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W- a serve receive formation with three
players in the front and two in the back in the shape of a
"W".
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X,Y,Z
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X- a cross in which the middle fakes a
1-ball and the right attacks a 2-ball to the left of the middle.
Yellow Card- Warning given by the up-referee.
Zipper-Pass- A phrase used to help coaches explain proper passing
technique. Ideally, your hands should be in line with your zipper
when passing.
Zone Block- the act of blocking a zone rather than the
ball with any number of blockers.
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Vball.net
Volleyball Dictionary
10-ball or pipe
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a high set around the 10-foot line, intended for a back row
hitter. |
10-foot line or attack line
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a line on the court 10 feet from the net, parallel with the
net. Players in the back row cannot attack the ball above the net while in
front of this line; however, if a player jumps from behind the line toward
the net and hits the ball before landing on the court in front of the line,
the attack is legal. |
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A served ball that lands within the playing boundaries,
which is untouched by the receiving team and scores a point. |
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An attempt by a player or players to interrupt the ball
before, as or just after it crosses the net. |
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A fault called if ball comes to rest in the course of
contact by one player. |
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Ball brought up (saved) with any part of body, particularly
from a spike attempt. |
dink
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Ball played just over the net or blocker's hands, instead of
spiking. |
down-referee
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Secondary referee. He/she stands on the floor at the
opposite end of the net as the up-referee. |
dump
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When the setter, instead of setting it to hitters, dinks the
ball over the net. |
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A flat-footed serve that has no spin and "floats"
across the net, usually to a location difficult for the receiving team to
return. |
foot fault
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Stepping on the court or out of bounds before serving the
ball. |
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A medium-height set on the left sideline |
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Using a "bent elbow" passing technique to pull a
ball out of the net. |
joust
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A classic confrontation above the net featuring hitter and
blocker. |
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Termination of play leading to a point or side-out. |
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Person who stands just off the court at the corner. Their
responsibility is to call balls that land close to the lines in or out, to
watch for the blockers to touch the attacked ball, and to watch for foot
faults. |
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An explanation made by a player telling his teammate in back
of him that the ball is his/her. |
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A defensive technique in which you slip your flattened hand
underneath the ball just before it hits the floor and the ball pops up and
is still in play |
point
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If the serving team hits a ball that is not returned, a
point is awarded to the serving team. |
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A more severe sanction given by the up-referee. |
replay
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The act of putting the ball in play again without awarding a
point or side-out. |
roof
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When the blocker blocks a shot and the ball is propelled
straight down on the hitter's side of the net |
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An attempt by a player to conceal the start of a teammate's
serve by obstructing an opponent's line of sight. Screening is illegal. |
serve
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The act of putting the ball into play. |
shoot set
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A low quick set pushed out toward the antennas. |
side-out
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Should the team who receives the serve win the rally, a
side-out is awarded. The team receives no point, but becomes the serving
team for the next play. |
simultaneous contacts
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Contact of the ball made by two players at the same instant. |
successive contacts
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Two or more separate attempts to play the ball by one player
with no interrupting contact by a different player. |
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A combination in which one player attacks immediately behind
another. |
tool
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When the hitter hits the ball into the block (or swipes the
ball across the block) and the ball hits off of the blocker's hands and out
of bounds |
touch
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When the ball lands out-of-bounds, but not before contacting
one of the players. |
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The main referee. He/she stands upon a special chair. |
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Warning given by the up-referee. |
1. Belly to Belly
A catch-phrase for blocking. When blocking, our middle blockers will line up
against the attacking middle in a "belly to belly" position. When they
move along the net to attack, we move to get into a belly to belly blocking
position. The attacking middle may well hit to either angle, but we want to be
sure that our blocker is positioned belly to belly against the attacker. Then
when our blocker jumps to block, they can thrust their hands and arms into
either one of the hitting angles.
2. Big cup
A reference to defense. The "big cup" (a.k.a. D-cup or double D)
defense means that our diggers are playing deep around our block. If the
opponent sets to the left front, we set-up as follows: A two person block with
our middle and right front. Right back deep on the right sideline, about 6-10
feet from the baseline. Middle back on the baseline, reading the hitters
approach and lining up in the seam of the block. Left back on the left sideline,
positioned roughly between the baseline and attack line, and left front on the
left sideline, at the attack line, ready to dig the sharp crosscourt attack.
(reverse these positions for a right front attack). This defense is designed for
playing against teams that have big hitters who will swing at the ball. Get your
block up and play deep around it. The players should be in the above described
areas when the attacker is about to contact the ball and then ready to move on
contact. Left front should be able to react quickly to the tip over the block,
and all players should be able to pick up any balls hit off the block. Important
that the players know it is a big cup, not a B or C cup, but most definitely a
D.
3. Zipper pass.
Ideally, what you would like to see on every forearm pass to the setter.
"Zipper pass" is a reference to passing the ball in line with where
the zipper on your pants would be, or your midline. The ball should be passed on
the midline, between the legs, so that the elbows would be directly in front of
the zipper. Again, another catch phrase which gives the player a visual learning
aid.
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