Table Of Contents
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Why run plays? You should analyze the reasons why you should do anything, not
just because you think the team should be doing more advanced things. You can
also read about attack
strategies and set
attributes.
The object of running a play is usually to try to attack against a poor
block, which might be: no blockers, 1 blocker, late blockers, etc. There is
usually a quick hitter involved in the play, and a playset hitter (who usually
hits a 2, but sometimes other sets, like a slide). Hopefully, a blocker will
jump with the quick attacker, and the ball will be set to the playset hitter,
who will hit against a poor block. Another advantage of some plays is that the
hitter is coming in on an unusual trajectory, partially hidden by the setter and
other hitters, that may confuse blockers.
In order to run plays effectively, you must establish the quick attack. This
means that you must set the middle quick often enough to force the other team to
jump with (attempt to block) your quick hitter almost every time. A very good
setter can see the blocker peripherally. He will set the quick if the blocker
does not jump, and set the playset if the blocker does jump.
In addition, you must pass well. If the pass is bad, the opposing middle
blocker will not be convinced the quick hitter is really going to hit, and will
block the playset hitter instead.
It is not necessary to pass well every time. On the bad passes, the setter
will set a high outside, or back row, or any bail-out set. However, when the
pass is good, the opponents will know you are going to run a play. Thus, you
shouldn't always run a play on a good pass. Sometimes the "play"
should just be a high ball to the outside.
Play |
Attributes |
tandem |
Description: One hitter hits a quick attack (1) in front of the
setter, and another hitter hits a playset (2) on the left side of that
hitter. |
Pros: Easy to run. The playset hitter may attack against only
one blocker. |
Cons: Not very deceptive. The outside blocker should have no
problem blocking the playset hitter. If you run this play a lot, the
outside blocker will merely cheat in, always putting up a good block
against the playset hitter. |
front X |
Description: One hitter, coming from the left, hits a 1 in
front of the setter. Another hitter, coming from the right side of the
first hitter, (or even the right side of the setter) hits a 2 to the
left of the quick hitter. |
Pros: Easy to run. The playset hitter usually attacks against
only one blocker, sometimes no blockers. |
Cons: If you run this play a lot, the outside blocker will
merely cheat in, always putting up a good block against the playset
hitter. |
bicycle |
Description:One hitter hits a 1 in front of the setter, and
another hitter hits a 2 directly behind and over the first hitter. The
objective is to have the opposing middle blocker jump to block the quick
hitter, and as the blocker is coming down, the second hitter will be
attacking. |
Pros: If timed correctly, there will be no blockers. |
Cons: The ball must be set well, and the hitters must not
collide. Also, the playset hitter must be able to jump high enough to
hit the ball from behind the other hitter, and still hit down into the
court. |
back X |
Description: One hitter, coming from the left of the setter,
hits a quick attack either in front of (1) or behind (71) the setter.
Another hitter, also coming from the left, hits a back two (72) or slide
(93) behind the setter. |
Pros: The playset hitter usually attacks against only one
blocker, sometimes no blockers. |
Cons: A quick attack behind the setter is difficult to set and
hit. The slide is not difficult to block. |
back tandem |
Description: One hitter hits a 71 immediately behind the
setter, and another hitter hits a 72 to the right of the first hitter. |
Pros: The playset hitter usually attacks against only one
blocker, sometimes no blockers. |
Cons: A quick attack behind the setter is difficult to set and
hit. |
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